Find campaign locations and Horde Siege class levels for every listed weapon, tactical item, grenade, trap and sentry in Gears of War: E-Day.
Gears of War: E-Day splits equipment unlocks between campaign exploration and Horde Siege class progression. Campaign pickups add items to Supply Caches, while Horde Siege requires reaching the listed level for each class. That makes the campaign a useful way to expand your options before committing time to multiplayer leveling.
Below is the full unlock list, organized by equipment type. Items marked as class starting gear are available immediately to those classes; signature weapons and some deployables have different restrictions.
Sidearms
Snub
COG sidearm. Automatically acquired in Act 1, Chapter 1, “Emergence.” It’s a starting weapon for Assault, Breacher, Marksman and Medic.
Striga
Locust burst pistol. Found in plain sight among collectibles in Act 3, Chapter 2, “Enemy Lines.” Horde Siege unlocks: Breacher and Medic at level 17, Assault at level 21, and Marksman at level 28.
Primary weapons
Gnasher
COG shotgun. Pick it up anywhere in Act 1, Chapter 1, “Emergence.” It’s standard equipment for Assault, Breacher and Medic; Marksman unlocks it at level 6.
Lancer Mk1
COG assault rifle. Acquired during the story objective in Act 1, Chapter 2, “Survival of the Fittest.” It’s a starting weapon for Breacher. Assault and Medic unlock it at level 6, and Marksman at level 13.
Hammerburst
Locust burst assault rifle. After defeating the Drones in Act 1, Chapter 2, “Survival of the Fittest,” look for it nearby. Marksman and Medic start with it; Assault unlocks it at level 4 and Breacher at level 6.
Gut-Puncher
COG grenade launcher. Find it during “Clear the way for Mayor Shaw” in Act 1, Chapter 4, “Back in the Fold.” Horde Siege levels: Medic 9, Assault 28, Breacher 30 and Marksman 30.
Breechshot
Locust precision rifle. Loot a Locust sniper to collect one in Act 2, Chapter 1, “Bravo Squad.” Marksman unlocks it at level 9; Assault, Breacher and Medic do so at level 13.
Prototype Lancer
COG assault rifle. It becomes available after using the first Supply Cache in Act 2, Chapter 2, “Hold the Line.” Assault starts with it; Breacher, Marksman and Medic unlock it at level 4.
Longshot
COG sniper rifle. Also available after the initial Supply Cache in Act 2, Chapter 2. Marksman starts with it; Assault unlocks it at level 17, Breacher at 25 and Medic at 30.
Signature weapons
Four signature COG weapons appear after the first Supply Cache in Act 2, Chapter 2: Fenix’s Signature Proto Lancer, Santiago’s Signature Gnasher, Reyes’ Signature Longshot and Carter’s Signature Gut-Puncher. None is available in Horde Siege.
Incinerator
Locust imulsion shotgun. Loot Locusts carrying it during “Support Cpl. Haris at the hotel” in Act 2, Chapter 2. Breacher unlocks it at level 9; Medic at 21; Assault and Marksman at 25.
Ripper
Locust light machine gun. Find it in the Locust den during “Eliminate the Locust” in Act 3, Chapter 2. Assault unlocks it at level 9, Marksman at 21, Medic at 25 and Breacher at 28.
Torque Bow
Locust precision bolt launcher. Search the snipers’ nest atop the tower during “Eliminate the snipers” in Act 3, Chapter 5, “Desperate Times.” Marksman unlocks it at level 17, Breacher at 21, Medic at 28 and Assault at 30.
Tactical gear
Sonic Disruptor
Found in the Octus Way Supply Cache in Act 2, Chapter 2. Exclusive to the Assault class in Horde Siege.
Adrenaline Injector
Found in the Octus Way Supply Cache in Act 2, Chapter 2. Exclusive to Breacher in Horde Siege.
Pulse Drone
In Act 3, Chapter 2, obtain a Mod Slot from the Hard Case near the wrecked train in the subway tunnels. Exclusive to Marksman in Horde Siege.
Stim Vaporizer
In Act 3, Chapter 3, “Last Foothold,” obtain a Mod Slot from the Hard Case north of Monroe Library and east of Landa Memorial Hospital. Exclusive to Medic in Horde Siege.
Grenades and throwables
Frag Grenade
Found in Kalona City Transit station in Act 1, Chapter 4, “Back in the Fold.” All four classes unlock it at level 4.
Smoke Grenade
Available after using the initial Supply Cache in Act 2, Chapter 2. All four classes start with it.
Concussion Grenade
Found in Kalona’s Warehouse District during “Secure the Imulsion stockpile” in Act 2, Chapter 2. Assault unlocks it at level 4; Breacher, Marksman and Medic at level 14.
Stim Grenade
During “Defend the courthouse” in Act 2, Chapter 2, look atop the containers near the courthouse Supply Cache. Medic unlocks it at level 7, Breacher at 22, and Assault and Marksman at 26.
Incendiary Grenade
Found atop containers near the “Weak Signal” location in Act 3, Chapter 3, “Last Foothold.” Marksman unlocks it at level 7, Breacher at 10, Assault at 15 and Medic at 26.
Traps and placeables
Razor Mine
Found atop containers in the Locust base in Act 3, Chapter 2, “Enemy Lines.” Breacher unlocks it at level 18 and Marksman at level 22.
Explosive Decoy
Unavailable in the campaign. Assault and Medic unlock it at level 10.
Spike Trap
Unavailable in the campaign. Marksman unlocks it at level 10 and Medic at level 18.
Turrets and sentries
Machine Gun Sentry
During “Defend the courthouse” in Act 2, Chapter 2, find it atop containers near the courthouse. Breacher unlocks it at level 7, Assault at 18 and Medic at 22.
Mortar Sentry
Unavailable in the campaign. Marksman unlocks it at level 18, Assault at 22 and Breacher at 26.
Campaign pickups cover much of the arsenal, while several traps and sentries depend entirely on Horde Siege progression. Check the class level requirements before choosing which role to develop.
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