Bungie may be considered for a new Battlefront, though the project isn't reportedly in development and DICE remains in the conversation.
A possible new home for Battlefront
Star Wars Battlefront may be headed to a new studio if Disney decides to revisit the series. Giant Bomb’s Jeff Grubb says Bungie is among the developers being discussed, though he cautions that no new game appears to be in development yet. That distinction matters: a conversation about which studio might be suitable is a long way from a greenlit project, a production schedule, or a commitment to release anything.
On the latest episode of Game Mess Mornings, Grubb said there have been conversations about who should take on the next Battlefront. DICE, which made the recent games, is still a candidate. But, according to Grubb, Disney has a “bad taste in their mouth from working with EA for a very long time.” His report describes a potential change in the relationship around the series, but it doesn't establish that Disney has chosen a new developer or formally ended DICE's involvement.
For now, Bungie's name is a possibility, not an announcement. That leaves several unanswered questions: whether Disney wants another game at all, whether it would seek a different creative direction, and what role DICE might have if the series returns. Without a confirmed project, the studio discussion is best read as a sign of interest or evaluation, not evidence that development has begun.
The baggage from Battlefront 2
That reported tension follows the fallout from Star Wars Battlefront 2’s 2017 launch. Its Star Cards progression system drew fierce criticism. DICE later removed the system, reworked progression and added content, helping the sequel earn a much warmer reception from fans. The sequence left the game with two distinct public chapters: an early response shaped by controversy, followed by an effort to address complaints and improve the experience.
For a publisher considering another entry, that history is more than a footnote. A major licensed game has to satisfy players who arrive with strong expectations about both the franchise and the way the game is sold and supported. When progression systems become a source of distrust, later updates can help, but they don't erase the initial reaction. That's a difficult starting point for any sequel, especially one expected to bring back a broad audience.
This is more significant than it looks. The question isn't only which studio can build a large shooter; it's also which team can make decisions that players will understand and accept. In a series with a public record of criticism followed by substantial changes, trust becomes part of the product. A new developer wouldn't inherit the same production history, but it would inherit the audience's memory of it.
What Bungie could bring—and what remains uncertain
Bungie would bring experience with large science-fiction shooters, including Destiny and Marathon. That background makes the studio an understandable name to raise in a discussion about Battlefront: the series depends on translating a large science-fiction setting into action that can sustain players' interest. Experience in the genre may help, but it doesn't by itself settle whether a studio is the right fit for a specific franchise.
The fit raises questions, though: Marathon has ambitious content plans for the coming months, but its player numbers haven’t made a major impact. That context makes capacity and priorities relevant topics, even though the source doesn't establish what resources Bungie could assign to a hypothetical Battlefront. A studio's experience is one part of the picture; the demands of its existing work are another.
Here's the thing: a familiar genre is not a guarantee of a successful handoff. Battlefront would carry expectations tied to its own past, while Bungie's reputation comes from other series with different structures and audiences. If you're working in this space, the practical question is how a developer would preserve the scale and appeal players associate with the franchise while making choices that don't reopen old arguments about progression and support.
And yet, the existence of questions isn't evidence that Bungie is a poor choice. The available information doesn't describe a pitch, a production plan, or a specific disagreement between Disney and any developer. A responsible reading has to stay narrow: Bungie is reportedly being discussed, DICE remains a candidate, and no new game appears to be in development.
A familiar skill set. An unproven fit.
A crowded slate, with Battlefront still unsettled
Between Star Wars Zero Company, Star Wars: Galactic Racer and a coming third Star Wars Jedi game, the franchise has several projects in view. Whether Battlefront joins them—and who would make it—has yet to be settled. The range of projects shows that the franchise is being represented across different kinds of games, but it doesn't tell us whether another large-scale shooter is planned.
That distinction matters for readers trying to separate a busy slate from a confirmed strategy. Projects announced or otherwise in view can make a return for Battlefront seem plausible, but they don't prove that Disney intends to revive the series. A publisher may explore several ideas before committing to one, and a studio name in a reported discussion may never become part of a public plan.
(And this is the part most people overlook.) Studio selection would be only one early decision. A future entry would also need a clear answer to what kind of game it is, how it would build on the series, and how it would respond to the history of its predecessor. Those are broad questions, not details supplied by Grubb's report, and there's no basis here to claim that Disney or any developer has answered them.
For now, the story is about possibility and uncertainty. Grubb's comments suggest that Disney may be considering who should lead a future Battlefront, with DICE and Bungie both in the discussion. Until a project is confirmed, the most useful takeaway is modest: the series hasn't been ruled out by this report, but neither has a return been established.
What the report does—and doesn't—tell us
Grubb’s comments came on Game Mess Mornings:
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