After major layoffs, id Software says it remains viable and is working more closely with MachineGames on technology development.
id Software’s closer work with MachineGames points to a shared technology effort that began before id’s layoffs. The studios say they’re enthusiastic about what lies ahead, but neither has identified a game that will directly benefit. That distinction matters: a stronger relationship between development teams can shape how they build games without confirming which titles are in production or how the work will appear to players.
At a recent press event for DOOM: The Dark Ages – Revelations, id Software co-director Marty Stratton addressed the studio’s condition after roughly half its staff left. “We’re doing great,” he said, adding that id had made “a very deliberate effort” to remain viable across game development and its technology department. The answer offers a broad account of the studio’s priorities, though it doesn’t explain how responsibilities changed after the departures or what specific work the remaining teams are handling.
That gap leaves room for questions. In a studio, staffing reductions can affect both the games under development and the internal tools that support them. Stratton’s comments suggest id wants to preserve capacity in both areas, but they don’t show whether the technology effort has replaced lost roles, changed deadlines, or altered the scope of any project. The public picture is limited to the stated intent and the ongoing collaboration.
A shared technology effort
Stratton said the two studios had worked closely for a long time, but that their relationship has intensified as both bring experienced engineers to technology development. He said the effort began earlier this year and was already underway before the layoffs. That timing makes the collaboration sound like a planned area of work rather than a response created after staff reductions, although the teams haven’t described its structure or goals in detail.
“We’re both really, really bullish on what we have ahead,” Stratton said. It’s an upbeat signal, but not a project announcement. Technology work can sit behind the scenes for a long time, and a shared engineering effort might support tools or systems used across development without being tied to one named game (and this is the part most people overlook). The studios haven’t said whether that’s what’s happening here.
There’s a practical reason for readers to pay attention even without a title attached. When studios share technical expertise, the benefit may show up in production methods, game systems, or the ability to reuse work across projects. Those are possibilities, not confirmed outcomes in this case. If you’re working in this space, the important signal is the pairing of experienced engineers across two studios; the missing detail is what they’re actually building together.
Which games could benefit?
Wolfenstein 3 is an obvious possibility, given MachineGames’ connection to the series. Casting calls reportedly surfaced last February, and Windows Central has also reported that the game is in development. An Amazon live-action series, reportedly involving the producers of Fallout, is said to be in the works as well. No release or announcement dates have been shared for either project, and the reported activity doesn’t establish that id Software’s technology effort is connected to them.
A future Indiana Jones game is another open question. Reports of additional titles followed the success of Indiana Jones and the Great Circle, but there have been no further updates since the rumor first appeared in December 2024. That leaves the prospect unconfirmed and the link to id’s work even less clear. The number of plausible projects can make the collaboration feel more concrete than it is.
What the collaboration could signal
This is more significant than it looks, but only as an early indication of how the studios may organize technical work. A stronger working relationship could help them share experience and solve development problems across teams. Yet enthusiasm from leadership doesn’t tell us whether players will notice a change, whether any particular game will use the work, or when the effort might produce visible results.
For now, Stratton’s comments confirm closer ties and a technology effort, not a specific project assignment. The studios have offered a reason to watch for further details, while leaving the central question unanswered: which work is the collaboration supporting? Its impact will become clearer when either studio names the projects or tools involved. Until then, the clearest account is also the most modest one: the teams are working more closely, and they’re pleased with what they see ahead.
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