PS5 dollar sales rose 43% year over year in September, while Xbox Series unit sales fell 27% and Switch 2 sales also declined.
PS5 widens its lead as hardware spending rises
September’s US hardware results widened the gap between PlayStation and Xbox. PS5 dollar sales climbed 43% year over year, while Xbox Series unit sales fell 27%. The PS5 led all platforms in both units and revenue, lifting Sony’s share of hardware spending to its highest level since May 2025, according to Circana analyst Mat Piscatella. That combination matters: Sony sold more consoles and captured a larger share of the money spent, while the market as a whole moved in the opposite direction on units.
The split between dollars and units is a useful reminder that hardware spending and console volume don’t tell the same story. Spending can rise even when fewer systems are sold, depending on which platforms are gaining or losing ground. Here, the PS5’s gains were large enough to stand out against declines for Xbox Series and Switch 2. This is more significant than it looks: one strong platform can lift the market’s monthly spending figure without showing that demand is broadening across the category.
PS5 lifts spending despite fewer consoles sold overall
US video game hardware spending reached $362 million, up 12% from September 2025. Yet total hardware unit sales fell 3%, and spending for the year to date remained 9% below last year’s pace, at $2.9 billion. The PS5 was the exception to the broader unit decline: its sales rose 22% year over year. The monthly increase is striking, but it sits alongside a weaker year-to-date comparison, so September alone can’t establish that the wider market has recovered.
Those figures describe two different time frames. The September result compares one month with the same month a year earlier; the year-to-date figure tracks spending across a longer stretch. A strong month can improve the near-term picture while leaving the cumulative total behind. For readers trying to judge the market’s direction, that distinction matters more than the headline growth rate by itself.
PS5 dollar sales rose faster than its unit sales, a gap that points to spending per console rising in the comparison, though the figures don’t explain why. It could reflect a mix of models or prices, but the source doesn’t provide enough detail to identify the cause. What it does establish is that Sony’s lead showed up in both measures: PS5 ranked first in units and revenue. The numbers here are underwhelming for the market overall, even as they’re strong for Sony.
Xbox Series spending slipped 2%, a smaller drop than its unit sales decline. Piscatella also reported that Xbox ecosystem console sales set a new September low, below the previous record, which had been recorded a year earlier. The gap between spending and unit changes suggests the two measures are moving at different rates; it doesn’t, by itself, explain the reasons behind the decline. The new low adds a sharper signal than a single month’s percentage change, because it places September against the platform’s own September history.
And yet, a monthly low isn’t a full account of the Xbox business. These figures cover console hardware, not every part of the ecosystem, and they don’t show how owners are using their systems or what they’re spending elsewhere. For the hardware market, though, the direction is plain: Xbox Series unit sales fell, and the ecosystem’s September total reached a new low. (And this is the part most people overlook.) Dollar sales falling less steeply doesn’t cancel out the unit decline.
Switch 2 declines ahead of a busy release period
Nintendo Switch 2 spending was down 12% from a year earlier, while unit sales dropped 14%. Both measures declined, leaving the platform without the offsetting spending pattern seen for Xbox. The source points to the planned October and November release of The Legend of Zelda: Ocarina of Time remake as a possible sales catalyst, though its effect remains to be seen. A release window can shape expectations, but September’s data can’t show whether that prospect will translate into more console purchases.
That timing also limits what can be inferred from the September result. The figures capture sales before the planned release period, so they’re a baseline rather than evidence of a response to the game. Similar release cycles can bring attention to a platform, but hardware demand depends on more than a single title, and the source doesn’t offer a forecast. If you’re working in this space, the useful question is whether later results show a change in console sales, not whether the release is being discussed as a potential catalyst.
For now, September’s figures show a market where PS5 gains stood out against declines across its rivals. The broader hardware market spent more than a year earlier in the month, even as it sold fewer units, while year-to-date spending remained below last year’s pace. A strong PS5 month is clear. A broad recovery isn’t.
What September’s figures suggest next
The next useful comparison will be whether the different platform trends persist across subsequent months. September establishes a sharp contrast: PS5 sales increased, while Xbox Series and Switch 2 unit sales fell. It doesn’t tell us whether that pattern will hold, nor does it identify what drove each change. That said, the gap is large enough to make the next reporting period more informative than a simple replay of the same month’s headline.
For Sony, the challenge in reading this result is separating a strong month from a durable shift in market share. For Microsoft and Nintendo, the declines raise the question of whether later sales can improve, but these figures alone can’t answer it. The planned Zelda release gives Switch 2 a possible point of interest in the months ahead, not a guaranteed rebound. The clearest takeaway is narrower: September’s spending growth was concentrated, and PS5 did most to define the month.
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